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ETS2 map details

The team at SCS Software is still very busy improving the game for a zero-day patch. Our volunteer testing corps are finding so many opportunities for improvements and fixes that each day since going “Gold” we have addressed a dozen or so issues; some of them bug fixes, some of them wish-list items. So when you unpack the game from the box or download it from the Internet on October 19th, make sure to update the game. The game that is shipping is not broken in any way, but the update will make it even more robust and add some extra polish.

Many images and movies were already published from the game, either by us or by people who were included in the beta program, and it’s hard to show you anything from a novel angle that would make it newsworthy for a blog post. So for today we thought we would show you a few special sights from the game – several landmarks which are dotting the game world and making places in the world recognizable to those who know them.

Quite an effort was poured into our collection of art pieces and unique landmarks; it’s always a tough balancing act when developing an open world game: how much to focus on the scale of the world, how much to invest onto details, should we instead spend more time on the vehicles, etc etc. We don’t have design teams with 100-200 people headcount like the major game productions (Grand Theft Auto series games come to mind as an example of greatly executed games with incredible amount of content). The core art & design team on ETS2 was about 8 people for most of the production time of the game, and they had to share the load of building the map, populating it with objects, building all vehicles, and to come up with decent looking set of UI screens on top of it. Lots of work! (And lots of time as it turned out). Hopefully you’ll find it worth it. ūüėČ

 

Euro Truck Simulator 2 website

Without any fanfare, we have soft-launched the official Euro Truck Simulator 2 websitetoday. For readers of our blog there is really nothing new there, actually the galleries are so far full of mostly old screenshots, and of course there is not yet any demo to download or a game to buy. This big even it only coming on October 19th, stay tuned!

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Pre-order Euro Truck Simulator 2

Euro Truck Simulator 2 offers an unrivalled trucking experience with a massive amount of content that will keep you playing for many months or even years! Prove your skills in manoeuvring these impressive vehicles and take on a selection of delivery contracts across an incredible amount of European cities! A phenomenal amount of work has gone into this title from the creation of a European map that has taken years to create, an in depth business management section and high quality graphics that are a feast for the eyes!

Features:

More than 60 Cities set over Europe!
Customise your truck and tune its performance with new engines, body kits and more!
Maintain your own transport company, hire and fire staff and accept contracts!
Drive licensed trucks from a selection of different manufacturers!

PRE-ORDER IT NOW!

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Euro Truck Simulator 2 almost ready for release

We have a very tough week behind us, but the light at the end of the tunnel is very near now…

For the past several days, we have been creating so called Release Candidates¬†for the Gold Master of Euro Truck Simulator 2. At the end of the beta process, when the game is mostly stable and the ship date is near, there inevitably comes the time start generating RC’s. Release Candidate is a build of the game which the develop considers good enough for being used for distribution of the game to stores. This build goes through final test stages before eventually being proclaimed Gold Master. Not everything goes perfect on the first try, often show-stopping bugs are still found, that’s expected, and that’s why these builds are only considered candidates before the final GM is chiseled out of what started as the first rough Alpha and went through more and more refined Betas. When the GM is finally “cooked” and sent for duplication, it still takes on the order of weeks to manufacture the CD’s (or DVDs), put them into boxes and distribute them to stores.

So here we are, on the brink of “Going Gold” – tired, but proud that we have finally fulfilled our ambitions and built the best game in SCS Software’s 15-year history.

The game is not perfect, there will be small glitches discovered here and there, there will be additional features that people will ask us to add to the game, and we are committed to support the and improve the game well beyond the initial release. There are so many opportunities for evolving the game further, and it may be hard for us to choose where to focus our limited capacity. But we can discuss this later, for now, all our attention is on finalizing ETS2 for production.

The official release date across Europe is still October 19th both for retail and digital (ESD) version. We are getting lots of e-mails asking about this. Some retailers may take a bit longer to stock the goods, and may announce different dates. Keep in mind that we are not Apple or Blizzard to be able to orchestrate midnight product availability across the globe, in fact the release timeframe is a bit fuzzy as the game can be expected to pop up in various stores ¬Ī a few days around official date. Things also largely depend on our publishing and distribution partners in various countries – SCS is not the distributor of the game, just the developer.

When we are tired and need more energy, there is a great way to rest and recharge our batteries – looking at fan-made videos from our games. We are sure that once ETS2 is out, there will be an explosion of new movies. So far there is only a handful of beta testers with access to the game, and some of them don’t hesitate to pour overtime into creating screenshots or recording and editing really great movies. You can check them out on our¬†ETS2 Beta Testing Playlist. Most recently, this one movie made the greatest impression on us; it’s just Epic as the title says, but admittedly the music plays its part there.

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