Euro Truck Simulator 2 offers an unrivalled trucking experience with a massive amount of content that will keep you playing for many months or even years! Prove your skills in manoeuvring these impressive vehicles and take on a selection of delivery contracts across an incredible amount of European cities! A phenomenal amount of work has gone into this title from the creation of a European map that has taken years to create, an in depth business management section and high quality graphics that are a feast for the eyes!
More than 60 Cities set over Europe! Customise your truck and tune its performance with new engines, body kits and more! Maintain your own transport company, hire and fire staff and accept contracts! Drive licensed trucks from a selection of different manufacturers!
We have a very tough week behind us, but the light at the end of the tunnel is very near now…
For the past several days, we have been creating so called Release Candidates for the Gold Master of Euro Truck Simulator 2. At the end of the beta process, when the game is mostly stable and the ship date is near, there inevitably comes the time start generating RC’s. Release Candidate is a build of the game which the develop considers good enough for being used for distribution of the game to stores. This build goes through final test stages before eventually being proclaimed Gold Master. Not everything goes perfect on the first try, often show-stopping bugs are still found, that’s expected, and that’s why these builds are only considered candidates before the final GM is chiseled out of what started as the first rough Alpha and went through more and more refined Betas. When the GM is finally “cooked” and sent for duplication, it still takes on the order of weeks to manufacture the CD’s (or DVDs), put them into boxes and distribute them to stores.
So here we are, on the brink of “Going Gold” – tired, but proud that we have finally fulfilled our ambitions and built the best game in SCS Software’s 15-year history.
The game is not perfect, there will be small glitches discovered here and there, there will be additional features that people will ask us to add to the game, and we are committed to support the and improve the game well beyond the initial release. There are so many opportunities for evolving the game further, and it may be hard for us to choose where to focus our limited capacity. But we can discuss this later, for now, all our attention is on finalizing ETS2 for production.
The official release date across Europe is still October 19th both for retail and digital (ESD) version. We are getting lots of e-mails asking about this. Some retailers may take a bit longer to stock the goods, and may announce different dates. Keep in mind that we are not Apple or Blizzard to be able to orchestrate midnight product availability across the globe, in fact the release timeframe is a bit fuzzy as the game can be expected to pop up in various stores ± a few days around official date. Things also largely depend on our publishing and distribution partners in various countries – SCS is not the distributor of the game, just the developer.
When we are tired and need more energy, there is a great way to rest and recharge our batteries – looking at fan-made videos from our games. We are sure that once ETS2 is out, there will be an explosion of new movies. So far there is only a handful of beta testers with access to the game, and some of them don’t hesitate to pour overtime into creating screenshots or recording and editing really great movies. You can check them out on our ETS2 Beta Testing Playlist. Most recently, this one movie made the greatest impression on us; it’s just Epic as the title says, but admittedly the music plays its part there.
We owe you an update on some things happening now which are already frequently discussed in comments.
Truck brand licensing situation is clearing up, and we don’t have just good news. Despite years of trying to approach truck and trailer manufacturers, and in some case very extensive negotiations, we are far from securing all major truck brands. For a long time, we have been showing you in-development screenshots and movies with proper branding. It was a part of our negotiation strategy: to show truck manufacturers how public – our fans – react to real brands in our games. Fans’ reaction has been without exception always positive, people are excited about driving “real” trucks – but even that is not strong enough argument it seems. As you may have seen in recent movies and screenshots from the game finding their way on the Internet, we are now in the process of switching back to “Majestic” and “Valiant.” The destiny of another major brand still hangs in the balance – after two years of discussions, there are only precious few days to see if the negotiations are concluded successfully at the last minute.
“During the past weeks, we have toiled on the flexible registration plate system both for trucks as well as all types of AI vehicles. The goal was to represent each country in the game with proper license plates for front and back of vehicles (which usually differ, and not just by color as in the UK). Our previous license plates system was often criticized before for not being good, in fact in the early days of beta test it was the most raised issue for taking away the feeling of reality on the roads. So we decided to listen to player’s feedback and do something about it. The new system is very flexible; it’s data driven so customizable and extendable, it’s procedurally generated so a huge number of combinations are possible, and it’s actually better optimized than the old system.”